The job
Nano had the harder version of the small-business marketing problem: a product worth talking about, a team who could build it, and nobody whose job it was to decide what any of it was for. Plenty of businesses run for years like that. It works until there is a moment that has to be won, and then it does not.
What I did is what a marketing lead does. Decide the position. Decide what the launch is for and what it is not for. Write the briefs. Find the specialists, a film director, three DreamWorks animators, a composer, and direct them against one answer rather than six good ones. Then judge the work against whether it did the thing, which for this product meant one question: does anybody open it again tomorrow?
Deciding what the launch was for
The launch had one audience and one job: convince the people the app was actually built for that it was built for them. So the film was cast and written from their point of view rather than the founders’. Working with a team in New York and long time friend and director, Nick Morgulis, we co-created a concept for a launch video that would launch the app. We hosted many casting calls and wanted to tell the story through the eyes of the apps core demographic. The video below was then shown to over 70,000 attendees at the National Boy Scout Jamboree.
Unlocking sustainability
Gamifying sustainability through community action and individual participation was a key goal towards unlocking a better future if we all “do our part” we could contribute to the larger goal of living in a better world. Our philosophy is “if you cant track it, you cant fix it” so this app is set up to leverage individuals inputs to help track our collective carbon foot print.






Immersive experiences
Partnerting with Dreamworks animators Matt Sullivan, Isaac Orloff, Francesco Giroldini, we created an evolving planet system that changes with how much activity the player does in the app. This incentivizes people to continue to help their local communities and unlock premium cosmetics for their planet they can share with the friends as social currency.



Creating a world through sound
To add an extra layer of immersion to the planet systems I worked with composer Greg Schwegler to come up with the soundscape for the app. We looked at everything from leveling up sound effects to base level planet sounds to really captivate the players in a world they helped create through their responsible planetary action.
Microplastics & microanimations
We designed key elements of the app to be animated to keep you immersed in the experience and to build on brand loyalty and trust.



Rewarding the players
We developed a leveling system to that would reward players as they spent more time in their communities and taking action to make the world a better place. This consisted of a badged framework and a reward redemption process for items like gift cards, NFTs, and other sponsored prizes.

About Nano
Nano is a startup company that is dedicated towards solving the Scope 3 Emissions problems identified by the Paris Climate Accord. Focusing on peer to peer sustainabilitiy and corporation halo emissions like comuting and supply chain issues. This mobile app was created to connect like-minded people around the common goal of healing the planet to avoid climate change impacts.
Why this is here
This is what the Fractional CMO engagement looks like when it is compressed into one launch. Somebody outside the business decides the position, writes the plan, briefs the people doing the work and stays accountable for whether it did anything, instead of the owner approving assets between everything else they are responsible for.
The monthly version is slower and less cinematic. It is the same job.
